Sacred 2 community patch 1.40
Should be a new feeling A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments. Scarabs now have correct Attack and Defense values. Elite-Coboldarchers give now correct EXP. Removed some lost enemies in remote inaccessible regions. Implemented a new Boss: Failitia the Spiderqueen. This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.
Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. Please check if he still disappears. The decorative destructable Crystals except the smallest in the Crystalregion got a kind of self-defence, now that they grant EXP. Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond.
Please do test thoroughly if it occurs still. Templeguardian: Archimedesbeam now does Firedamage again and is no longer restricted in its range.
Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach. Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened. It caused Weapons to only distribute poison damage.
Fixed an exploit with Dryad and Dragonmage. Non-readable Books and Scrolls can no longer drop. Strange Amulets and Rings that were for SW only, can now be used by everyone again. A grey shield Seraphim has been made into a rare one. The design fits wonderfully to the Endijians Set. Introduced some new Maces. One is nicely animated.
The DM Aspects have been included into random bonuslists for Items this has obviously been forgotten. Big and Strong Healingpotions are now available at the stores. They heal and stack correctly now. Shields are a bit rarer now at the stores, but appear in higher quality. The defense bonus of Endijians Wings Sera is now correctly based on armor lore instead of shield lore. Fixed wrong dropchances of some set items. All possible variants of shrinkheads can now be aquired ingame.
Swapped wrong aspectboni on two items of inquisitor sets. Sarakis and Deylens Fixed a problem with a 2H-Staff being unable to be used by anyone. Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing. Lightsabers got their own soundprofile, naming and are based on willpower now.
Random golden lightsabers can be dropped by bosses now. Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength. Katanas are now based on dexterity and are named Katana, Yuudai and Kitari. Fistweapons with long blades are now based on dexterity. All quests involving companions have been optimized. Killquests with timer will show 0 targets after a save and load.
Questscripts have been optimized in general. Removal of unused functions and calls, etc. Removed unused quests and backdoors. Relocated the TG Classquest report hologram in Failitias dungeon. The rock blocking the path at octalogamus' now vanishes correctly. Log of the startingquests has been cleansed of movies and some unnecessary parts. Navigation menu Personal tools Log in.
Namespaces Sacred 2 Discussion. Views Read View source View history. This page was last edited on 8 March , at Content is available under unless otherwise noted. As a hero you are supposed to be you accept the job and start the journey. There's a lot of work to do, as the amount of Brigands, Undead and Small Toxic Elementals and Wild Animals along the way is quite high.
Thank you for saving my wife! It is good to know that there are still some decent people around who care for the weak. After running, killing, fighting and killing again, you finally arrive at the city: this is Thylysium! As Mialyn told you, her husband Melnir is waiting for her. They are quite pleased the story had a happy ending! However, creatures. Otherwise the mod is actually perfectly playable and safe to install without breaking anything. However uninstalling the mod using the uninstaller provided with the mod will revert the files to 1.
So it might be best to backup your vanilla creatures. Steinerrr I hope you'll consider updating the mod for CM 1. It could make managing compatibility with other mods a lot easier for players and other modders. Sacred 2 Survival Mod Download. Both versions are included: the old installer for CM 1.
Just choose the one that corresponds with your CM Patch version everyone should have 1. NOT compatible with anything else, although Enhanced Spells and Diablo 2 Fallen both have difficulty modes that replicate most of the features of this mod. Thanks Flix! Guys, its been awhile, but I decided to come back for a moment and update this mod to CM Survival for CM 1. Mod download has also been updated on the Sacred 2 Nexus. Absolutely, I guess I was going to leave it up to steinerrr since he's still somewhat active on here?
I'm finally getting around to updating all the other old mods for CM 1. I'm not really active, but I am revisiting Sacred 2 occasionally. Just to be clear - I am granting you full rights to do anything you want with the mod. Anyone still playing Sacred, this is public property now.
If I activate it and play. So, and now all the Enemies are abruptly not 10 or more levels above my own level. No no no, they are the. In addition my states like damage with my staff or spells are reduced. From fireball to dmg. You can post now and register later. If you have an account, sign in now to post with your account. Restore formatting. Sangria d ago The patch released but the online is still sh!
Agree 2 Disagree 0. Rowland d ago what about xbox ? Agree 0 Disagree 1. Jeppe d ago Wrong version? Thought it was 1. KillerPwned d ago Um i live on the East coast US and i booted up the game no prompt for the update? Agree 1 Disagree 0.
Anyone known how big the patch is? Polluted d ago Group hug "achievement"? Is that like a trophy? Midgard d ago i stopped playin, camera is WAY to far when playin co-op on same console, its stupid y cant it be adjusted unless single player Agree 0 Disagree 1.
Bigpappy d ago I have played the version, since release, and never had any of those problems listed. Agree 0 Disagree 3. Mixed Related New. Sacred 2 Gigagamers Review d ago.
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